Hi!
In my previous blog posts, we were setting and running our first example animation with the engine called 'Manim'. The example animation only consisted of drawing a square and transforming it into a circle. This time, I want to try out the so called 'WriteStuff' scene in...
Wednesday, December 20, 2017
Monday, December 18, 2017
The Manim -- Follow up
Hi!
This is a follow up blog post for the Manim (the animation engine for explanatory math videos). Today we are going to save the example animation.
So, in the previous blog post, I left you wondering how to save the actual example animation.
After you have done every step...
Animation engine for explanatory math videos -- The Manim
UPDATE: This is an out-dated tutorial, I'm sorry. I'm working on new tutorials... Hi!
I want to make animations for explaining programming concepts and, of course, upload them on my YouTube channel. Watching 3Blue1Brown's YouTube videos, I was wondering how does he make...
Friday, September 22, 2017
Arduino: Char Array Problems

While programming an embedded system based on ATmega328p, I have encounter some char array problems in the C programming language.
I had a char array of exactly 8 chars ending with /0:
char a[] = "///////0";
It had trouble reading a[0] many times. For some still unknown...
Tuesday, September 19, 2017
Make a Shutter Release Indicator for any camera!
Following my previous post, I have done and tested a little schematic for a indicator whenever the shutter actuates (whenever the shutter is released). Check the demo video here.
So, we know that the CENTER PIN on the hot-shoe is connected to the GROUND whenever the camera...
Sunday, September 17, 2017
How does a DSLR trigger a manual flash unit

If you want to detect a shutter actuation or build a DIY wireless flash trigger, it's not as straightforward as it seems, there is a thing you would need to have in mind.
A week ago, I got my first manual flash (from late 80's). I was worried about putting it on my DSLR, because...
Tuesday, August 22, 2017
Reverse Engineering a Premiere Pro Plugin

This is a follow-up blog post for the Premiere Pro plugin development.
These days I have been studying the documentation and I have been looking into the example codes. First started looking into the FisheyeUnwrap code and learned a few things about setting up the plugins...
Sunday, August 20, 2017
Exploring Premiere Pro Plugin Development
Today I decided to check out the Adobe Premiere Pro CC Plugin Development. Here I will just lay out the things that I uncovered during my research and share few tips that you may not have knowed. First of all, every Premiere Pro plugin is programmed in C++ - a language that...